package game.targets.entity.world;

import game.targets.entity.CollisionEntity;
import game.targets.observer.Subject;

import com.badlogic.gdx.math.Vector3;

public class Wall extends CollisionEntity{

	public Wall(Vector3 pos, Vector3 rotation, Vector3 graphicRotation, Vector3 verts, Subject subject) {
		super(pos, rotation, graphicRotation, 0, verts, true, false, null, subject);
		setScale(3.0f);
		matchModelRotation=false;
	}

	@Override
	public void update(float delta) {
		super.update(delta);
		
	}

	@Override
	public void onCollide(CollisionEntity a) {
		
	}

}
